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For other uses, see. The Extinction insignia. Extinction is a game mode featured in. The game mode features up to four players fighting (ancient creatures that have existed before the dinosaurs) in outbreak sites where the Cryptids have overrun the area. Players have objectives, which are to destroy cryptid and complete.

Players also earn money by killing cryptids, destroying Hives, or searching. The money earned from these can be used to purchase additional weaponry placed throughout the map (similar to ) and use abilities selected pre-game. In addition, players are able to customize their player, much like in multiplayer mode. The that can be used against the cryptids are the electric fence and fire traps.

The traps cost money to set and only last for a short period of time. The traps do not have a cooldown time and can be used as often as the player wants provided they have the money needed.

There are four classes for the player to choose from,,,,. For each class there is a specific set of unique abilities/perks that the player will be able to utilize for themselves or their team.

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There are also loadout slots that players can choose different options from including:, Type,, and, the player also passively has. Once the player completes level thirty, they will automatically prestige, allowing them to equip an additional, once per prestige.

The mode is not infinite round based like Zombies, but has an ending and is much more linear. If a player receives enough damage they will fall to the ground (frequently referred to as 'down', due to its similarity to the same action in ). During this period of time the player is still able to use their pistol. However, another teammate must revive the fallen teammate or they will bleed out and die.

When a player dies they will spectate another player and a dog tag will appear where their body was located. Nevertheless, it is still possible for another player to revive the dead player at their dog tag. In solo, at the start of the game, the player can be downed once and revive themselves after a couple of seconds, but next time they will directly die. However, when a barrier hive is destroyed or the player proceeds to the next section of the map, the player receives an extra chance; this means that the player can be downed a maximum of three times in a single game before dying. Much like with, player progression is separated in online and offline.

This means that any progress made playing locally won't transfer to online play, and vice versa. Unlike Squads however, only the basic equipment is unlocked from the start in local mode, and everything else must be earned by leveling up and prestiging. Online progress also carries in between consoles of the same family. When playing in mode, progression for the second player is carried only in online play through their Call of Duty accounts. In local mode, the second player always starts at level 1, regardless of wherever they're logged in or not. Contents [] Money System The maximum amount of money a player can carry is $6000 ($3000 with the Smaller Wallet, $8000 with the +4 upgrade or $4000 with both). The player will receive money after a Hive is destroyed, based on their score earned while it was being destroyed.

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A supply drop of $3000 ($2250 with Smaller Wallet Relic) will be dropped after a Barrier Hive is destroyed. Also, a $2,000 supply drop will spawn in after the first fight with the in Nightfall, and $3,500 will be given to players once an has been killed in. All aliens killed in the cabin area of Point of Contact will have an additional 1.3x multiplier. All aliens killed in DLC maps have an additional 0.5x multiplier. Positive multipliers: • 1.5x: Killed with a critical hit Negative multipliers: • 0.75x: Smaller Wallet • 0.5x: Killed with a hit to the armor (Does not apply with Armor Piercing Ammo or when killed by Melee) • 0.5x: Assisted kill Episodes • • • • • Cryptids • • • • • • • • • • • • • • • Ranks In Extinction, there are 25 Prestiges. Originally, there were 5 prestige levels, but with the release of every map pack, 5 new prestiges were added.

The player must reach and complete rank 30, which will earn the player the next prestige level and automatically reset them back to rank 1. However, players will retain all unlocks regardless of prestiging. At prestige 25, upon completing rank 30, the player will reach rank 31 to show that they have earned the maximum amount of experience.