Scott Robertson (born 1966) is an American concept artist, known for his transportation design. As a child his artist father, Scott, taught him how to draw and design the toys he played. Create a book Download as PDF Printable version. Apr 23, 2014 - If you are eager to learn how to draw, then this book is a must read. 3DTotal.com Ltd - Art Fundamentals (3DTotal) - 2012.pdf. Author Scott Robertson combines drawing techniques and advice from Hot Wheels designers.
Welcome to, the official subreddit of. If you're interested in interacting with the community in realtime, check out! All of the material I convey here is what I learned from attending in Pasadena, CA - mostly from with Peter Han. His course can also be taken online at.
If you are interested in pursuing art as a career, you may be able to get a taste from the lessons here, but I strongly urge you to look into learning from Peter Han directly, whose techniques come directly from Art Center College of Design's late. LESSONS Though the lessons are numbered, they are also separated into different groups of curriculum. Once you've completed the basics (lessons 1 and 2), you can feel free to move onto any curriculum block you like. If you are just looking to learn everything we teach, however, following them as they are numbered would be best.
• THE BASICS • • • DYNAMIC SKETCHING • • • • • • FIGURE DRAWING Figure drawing has been dropped from the curriculum, as I'm not particularly great at teaching it. There are definitely better sources out there on this topic. I'd recommend checking out on YouTube as a start. • ADVANCED TOPICS The advanced topics lessons have been temporarily removed, and will be reintroduced in the next significant update as part of two new curricula - one focusing on design (that of props, vehicles, environments, characters, etc.) and one focusing on illustration (composition, storytelling). • CHALLENGES AND DRILLS • • • • • BONUS NOTES • (many topics) • • • • • • • • • • • • • • • • • Other Related Subreddits • • • • • • • • • • •.
It starts at a beginner level (draw a line) pretty much the same as drawabox at the start. The complexity increases fairly quickly, but you are led through every single step. I bought it after about a month of doing drawabox (about lesson 3 or 4) and worked my way through the first 6 chapters page by page copying out all the exercises, taking notes and making sure I understood them. This covers all the fundamentals. There are also videos that explain and work through some of the exercises that may be harder to understand.
The last few chapters are more specific in terms of what to draw (environments, aircraft, wheeled vehicles) and are probably an intermediate level that you won't be able to jump straight into after the first few chapters, but I have since gone back to them after practicing the fundamentals more and becoming more confident. Its still the best, most useful resource I have and has taught me more than any other book or video tutorial or blog, with maybe the exception of of Scotts other book 'How To Render'. Softube trident a range vst rtas v102 air rar player. You will need to be dedicated to take your time going through the book, but it is absolutely worth getting.
I think it's an amazing book. I am reading through it right now. I think it is for beginners, it's just jammed packed with information and I feel like you can learn from this book for a really long time. So basically I feel like it only feels intimidating if you expect to get through all of the information in one go(like I said a lot of information). However, I feel like the book structured in a good way from simple to complex concepts. So, right now I am in a first half of the book and keep going over different exercises and concepts to move on to the second half of the book.
Wow I rambled for a while. You know you should just get it in a library or something and see for yourself how awesome this book is and then buy it later because it's just awesome, one of the best books for perspective I've ever seen. I don't if it was helpful at all, good luck • • • •.
Scott Robertson has almost two decades of experience teaching how to design, draw, and render at the highest college level. He has authored or co-authored 11 books on design and concept art.
In addition to books, he has co-produced over 40 educational DVDs with The Gnomon Workshop, of which nine feature his own lectures. For several years, Scott chaired the Entertainment Design department at Art Center College of Design.