Wbfbulwh 06.01.18 17:36! Noti dlya fortepiano ani lorak snitsya son.
Feb 2, 2018 - Here is the AP (Anti Piracy) Fix: (if you have the CLEAN ROM) 1. Extract it 3. Run WindHex32.exe 4. File -> Open File for Editing: OPEN THE.
I have done a plugin for Tinke to support G2D and PAC files, so every file inside 'graphic' folder is supported. G2D (LINK) format: Offset Size Description 0x00 4 'LINK' 0x04 4 Number of files 0x08 4 Block size 0x0C 4 Padding, always 0x00 * Start of offset table, for each file: 4 bytes -> Absolute offset 4 bytes -> Size, must be multiplied by 'block size'. If size is 0, then the size is 'block size' The unpacked files are common nitro images (nclr, ncgr, ncer, nanr and nscr).
They are in this order: * File0 -> NANR (animation) * File1 -> NCGR (image data) 'Tile form -> Lineal' * File2 -> NCER (oams) * File3 -> NCGR (image data) 'Tile form -> Horizontal' * File4 -> NCLR (palette) * File5 -> NSCR (map) PAC format: Offset Size Description 0x00 4 Constant value 0x0040E3C4 0x04 4 Unknown, with Map files is set to 0 and with objets to 1 0x08 4 Number of files * Offset table. It contains information for 8 files but only it's used for the specificated in 'Number of files', it means if 'Number of files' is 3, the offset of the 4º files will be 0x00000000 and the 'file type' 0xFFFFFFFF. For each file: 4 bytes -> Offset The size can be calculated using the next offset (in the last file we must use the total file lenght) or reading the size in the format. After offset table, there are the 'file type', for each file: 4 bytes -> File type as follow - 0 => BMD0 - 1 => BTX0 - 2 => BTP0 - 7 => BTA0 Images: 637638 Download: Tinke rev132 dev (http://dl.dropbox.com/u/3981393/Translation/pokcross/Tinke%20rev132.zip). Very nice program pleonex!
Your contribution is greatly appreciated! Greatly looking forward to this, but a quick question. Is there any form of a name canonical to this branch off series for the hero or heroine? I specify canonical to this branch off, because everyone knows if this was canon to the proper series it'd **** the proper canon so terribly, just because of mewtwo. Anyway, tried the game today, love it so much, I just wish I could understand what's going on in it.
Edit: If you want to roll with the kanji translated into english letters the heroine's name would be 'Shijunko' which is a way of saying 'Hero' in japanese. Pretty sure you can find a more 'masculine' version of saying 'Hero' in japase for the male protagonist's name. Greatly looking forward to this, but a quick question. Is there any form of a name canonical to this branch off series for the hero or heroine? I specify canonical to this branch off, because everyone knows if this was canon to the proper series it'd **** the proper canon so terribly, just because of mewtwo.
Anyway, tried the game today, love it so much, I just wish I could understand what's going on in it. I'm currently doing a playthrough on this game right now, and i'm explaining the storyline as I progress. You can view the thread here: http://pokecheats.net/forum/showthread.php?13924-Pokemon-X-Nobunaga-s-Ambition-Coverage-Thread. I have found how the game decrypt the file 'MSG.DAT' and write a program to do it: * Subrutine in ASM (* Program (* Source of the program (in C#) (* First block of the file decrypted (* Block 27 of the file (inside it there are the text from the start) (How use the program: 'Decrypt.exe 'full file path' numberOfBlock Number of block goes from 0 to 2B Well, if you download some of the files decrypted you won't see the text because this ******** game uses a so weird format to code the text.
It's similar to use a custom table but the size of it can be of 1 or 2 bytes. I know where it's the subrutine and I have understood how it converts some chars.
I will try later to write a program. EDIT: I have found some images not supported, but they are related to the attacking sprites of pokemon and characters. Completely new user; I actually saw the thread on GBAtemp before it closed. I would have posted more but I actually have to head out to work right now;from poking around in the files, I did manage to change some things - and in good news, it seems to be global (on map screen, VS screen, in mission) AND unencrypted shift-JIS! Kuni.dat - Feudal house name locations. 'Hajime' being the first one and then embarking to 'Flame' house etc.