Japanese • Naomi Fujisawa ( BS Zelda no Densetsu) • ( BS Zelda no Densetsu Inishie no Sekiban, Sound & Drama) • Jun Mizusawa ( Ocarina of Time, Majora's Mask, Twilight Princess, Super Smash Bros. Melee, Super Smash Bros. Brawl, Super Smash Bros. For Nintendo 3DS and Wii U) • ( The Wind Waker and Phantom Hourglass) • ( Spirit Tracks) • ( Skyward Sword, Breath of the Wild) • ( A Link Between Worlds; Super Smash Bros.
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Ultimate) • ( Hyrule Warriors) Princess Zelda is the titular character in 's video game series. She was created by and introduced in the original 1986 game. She appears in several incarnations throughout the series, generally as a member of 's royal family and an associate of the protagonist.
Though she is the eponymous character, Zelda's story role is often that of a or ' who assists Link. Desain brosur keren. In many games, Zelda is captured by the antagonist, necessitating Link to come to her rescue. Some games have emphasized her magical abilities and importance to the functioning of Hyrule.
In several games she is one of the or Champions whose heroism is essential to defeating Ganon; in others she adopts alternative personas to take a more active role in the story. Zelda's alter egos include the ninja in and the pirate captain in. Contents • • • • • • • • • • • • • • • • • • • • • Concept and design [ ] According to, co-creator of series, Princess Zelda's name was inspired by that of, an American novelist, dancer, and socialite, as well as the wife of fellow novelist.
Miyamoto explains, '[Fitzgerald] was a famous and beautiful woman from all accounts, and I liked the sound of her name. So I took the liberty of using her name for the very first Zelda title.' As with, there are multiple incarnations of Princess Zelda in the series, who vary in age, appearance, and disposition. Zelda generally has blonde or brown hair and blue-gray eyes; she is often depicted wearing a royal dress and jewellery. She is associated with the goddesses and Nayru, as well as with the.
Most iterations of Zelda also have psionic powers, such as teleportation (also known as 'Farore's Wind' in the series), telepathy, and precognition; for example, she can cast spells and create or undo barriers and seals. Her alter egos also have their own abilities. During the development of, illustrator Yusuke Nakano tried to portray Zelda 'as if she's wondering about something'.
He drew illustrations of Zelda with feelings of 'hopelessness and anxiousness' and tried to avoid associating her and Link with 'gloom and doom'. In, Zelda actively adventures alongside Link in spirit form, in sharp contrast to the role she fulfills in some earlier installments in the series., the series' longtime manager and producer, explained that Zelda's stronger character in this game reflected the desires of fans and developers alike: A survey conducted in the United States signified consumers preferred more independent female characters, including Zelda's alter egos (from ) and (from and ). Daiki Iwamoto, the director of Phantom Hourglass and Spirit Tracks, also expressed an interest in making Zelda 'a more integral part of the game' when development of the latter title began. Appearances [ ] Video games [ ] The Legend of Zelda [ ]. Promotional artwork of Zelda, as seen in The adult form of Zelda from Ocarina of Time also appears as a playable character in (2001). She was first shown in the guise of Sheik, but it was later revealed that Sheik was one of two forms. These forms each have their own unique moves and can switch between them at will, effectively doubling her repertoire.